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CREVERSE cultivates 21st-century talents through the actualization of our mission, “discover capabilities, discover life”.


Over the past decade, Chungdahm Learning and CMS Edu have each woven illustrious stories while traveling on their respective paths. Today, their stories converge with the launch of CREVERSE, Inc.

The two companies are merging to cultivate 21st-century global talents by actualizing the mission “discover capabilities, discover life.” This objective is built on three key methodological concepts: literacy, imagination, and storytelling. CREVERSE, Inc. implements all three of these methodologies in the core subjects of English, Math, and Coding and further converges them into a single domain.

Our business strategy spans four strategic spheres: LC, VLC, modular STEAM education, and the metaverse. The LC and VLC spheres comprise seven traditional LC and three VLC brands, respectively. The VLC product line reflects the existing LC curriculum, but with added virtual elements to create a whole new experience. Furthermore, this virtual aspect of VLC brings the benefits of time and location flexibility, as well as cost efficiency, to the user.

The modular STEAM brand uses digital media-based learning, which not only reinforces virtuality but also enables us to undertake the new challenge of hybrid learning. The virtual capabilities of the VLC and STEAM brands also bring the international market within our reach.

The core of the metaverse business is interactive, transmedia storytelling. Applying their knowledge through interactive storytelling will enable users to hone their capabilities and realize their true character. Ultimately, users will enter a new era of self-narrative, where it will be possible to seamlessly traverse between the actual and the virtual, providing an endless field of opportunities for problem-solving, content creation, and content transaction.

Young-Hwa Kim,
Chairman of CREVERSE